My design elective class worked with Duke Center for Advanced Hindsight. Our primary goal was to help people with low-incomes save for emergencies. Our design goal was a tangible product with an application. We defined low income as any household (in the US) that makes under 50k a year. The design challenge was based off the research that most households in the US and abroad are underprepared for an emergency. About 42% of Americans would sell something or borrow to cover $400 unexpected expenses. 
The process included: initial research and prototypes, then feedback from the center, interviews with credit unions that specialize on programs for low-incomes, more feedback, and final iterations. To help with the process we also made a flowchart that visualized all parts of the project that we were working on: the scenario, the tangible product and the application. This was a helpful way for us to see how all the parts worked together. 

We provided the Center for Advanced Hindsight with two different kinds of deliverables that work with each other. The first was a tangible product we called ViGo (visualizing goals) that acted as a "nudge." It would provide regular interactivity, feedback, integration into daily life. The application, called SaMa (save more/save money), would show progress towards savings and is portable when making savings decisions. We created short-term, long-term and emergency savings within these products. 

The tangible product would be placed in a preferred vicinity of the home (desk, bedroom, kitchen). The member could choose a picture of what they want to save for that day. The motion sensor would wake the frame up and prompt the member to save. When the member does save it will make a noise of coins falling. 

The application would be synced with the frame. This is the platform that the member can carry around on a daily basis. This is where the member can check progress, transfer money, and set savings goals. 

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